Let me start off by putting your mind at ease in stating that this post is not about how violent video games turn players into serial killers or anything; I have no intention of going all Jack Thompson on your ass, nor do I believe that video games cause people to become sociopaths (it’s actually more the case that sociopaths happen to enjoy the violent aspects of video games). This post is simply an observation on the nature of video games themselves without regard to the effect it has on the player. If anything, it points out the effect a game has on the in-game character, or more precisely the view the player has of that character.
So with that out of the way, I should probably explain that title.
One of the things I think we used to take for granted with the old school pre-Playstation 2 graphics was just how violent video games really were. It was easy to shrug off your player killing a swath of bad dudes when they were in little chibi sprite form or so pixelated as to be distinctly not human. But all that changed once the graphical capabilities of video game consoles allowed game creators to render people more like real people. These enemies were no longer a bunch of faceless sprites, but fully realized polygonal characters (even if half the time they all had the same face).
As mentioned previously, I will be rolling out a few new regular segments on this blog, and Entropic State of the Industry will be one of them. Essentially this will be a feature designed for me to rant and rave or express some form of displeasure with the sorry state of the media industry, primarily in relation to anime, video games and film/television, but I reserve the right to bitch about whatever my little heart desires (my heart may be small, but there is no correlation between heart size and the size of other love organs, just so you know).
This past week I heard the great news that my favorite anime, Bakemonogatari, was finally licensed and would (most probably at this point in time) be released for future purchase in North America. I was ecstatic – for all of one second, because then I saw who would be distributing it: Aniplex of America. In my not so humble opinion, of all the possible choices out there, this is the worst possible company that could hold the rights to this great show.
So with that information in mind, now seemed like the ideal opportunity to start off this new segment with a few of my issues with the state of the North American anime licensors and distributors.
Anyone who knows me well knows that I will often become interested in something new to the point of infatuation, often spending hours reading up on it, playing it or browsing the internet for anything related. These obsessions can range from anywhere between temporary, perhaps lasting as little as a day, to a life-long interest, lasting, well, a lifetime (in case you hadn’t figured out what that meant).
That being said, I figured it might be a neat idea to share with the world the occasional “obsession of the moment” in a new segment I will simply call Latest Obsession, which should hopefully be the first of several new segments I hope to start rolling out in the next few weeks. The hope with this particular category is that perhaps I can introduce new things to people or perhaps shed new light on them with my perspective. At the very least, I’m documenting a particular interest of mine at a specific moment in time to see how long-term the interest is.
So without further ado, let me introduce my first obsession of the moment: Sankarea.