Final Impressions: Tomb Raider (2013)


Given that this is the third blog entry I’ve written about Lara Croft, it almost feels like I should just make this a Tomb Raider themed blog from this point on. I’m kidding, of course, but the amount of words I’ve dedicated to the ass-kicking video game heroine are certainly well beyond my expectations.

Which leads to Lara Croft’s latest outing, the rebooted origin tale Tomb Raider, a game which anyone who read my previous blog about the subject would have guessed that I wouldn’t have gone anywhere near with a 10-foot pole. Admittedly, I didn’t have any intention of doing so, but some of the sterling reviews I had seen definitely carried a lot of weight, though I think the Conan O’Brien Clueless Gamer video was the thing that put it over the edge into the “must have” category (if you haven’t seen it yet, do so now!).

So before I get into whether the game lived up to the hype and the nitty-gritty details of the game, let’s deal with the controversy that I blogged about before: the victimization of Lara Croft thing. As a refresher, Crystal Dynamics executive producer Ron Rosenberg had stated that the savage islanders attempt to rape Lara and that becomes the impetus for her ‘fight or die’ transformation. Additionally, he also alluded to the fact that male players especially would feel like they are her helpers more than they would identify with Lara, which sounded a wee bit chauvinistic. I had said at the time that my hope was that all of the controversy was based solely on what was said and not what was actually within the game’s context, and for the most part that thankfully appeared to be the case.

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